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Anony-Miss: I wish I could draw.... -.-
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Suzuka: @Anony-Miss: I think anyone can... just lack of trying.
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Anony-Miss: @Suzuka: Then I wish I had more time to practice lol. :p
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JACu: queue a joke about jumping those bones
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Tbone111: Interesting breakdown, though there's a rather large jump between steps 2, 3 and 4. I would have liked to see how recordedmyth cleaned up the lines. Regardless, a very nice piece.
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TreeAnt: The thing about artists is that they make it look easy. That's something that we rarely point out on sites like this, but thank god we have people with actual talent who are also perverted.
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Anonymous1: Anyone can draw, Anony.
The difference between artists and non-artists is that artists love the process of practicing. It is the hundreds or even thousands of hours of doodling for fun that gets you to a place where the finer points of technique can be applied.
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Anonymous2: Mmm, that's one sexy hexagon.

Also anon above me is right.
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Urbane_Guerrilla: @Anony-Miss: There are a lot of people who think they can't.

Ain't so. And this is one image that shows you how to get around those "can't-draw blues."

Many more such are available onsite, like KingCheetah's sketch work -- imitate his construction lines and you'll see your images ramp up steeply. KingCheetah a/k/a Jay Naylor.
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Urbane_Guerrilla: This process is also something you can learn out of books: The Natural Way To Draw, Drawing On The Right Side of the Brain, How to Draw Comics the Marvel Way, books on manga art. All of 'em lay out the human figure via construction lines. A lot of the exercises are pretty fun -- the ones I call "draw a robot" where your whole sketch is just the basic shapes and squared-off, blocked masses of the human figure is entertaining for the beginner artist. The representational-art exercise of drawing a subject entirely in close-spaced contour lines is another, looks fun when you're done with it all; that's to cause you to concentrate more than you ever even thought you could on just where the surfaces of the object are, there in 3-D space. A brain-bender the first time is "drawing negative space:" don't draw where the object is, draw the place where it isn't -- very good way to do a good job on drawing hair and foliage by representation, not putting down symbols for hair and symbols for foliage.
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Urbane_Guerrilla: Drawing to represent an image is fairly difficult to do really well -- learning representative drawing is in part practicing to discover better symbols for objects, and then to pass through this symbolizing and on into making the image, without abstracting it into a symbol for a face, an eye, a pussy, a dork.

Nude life drawing is damn helpful that way! If you can handle the human figure representatively, you can handle anything.

Drawing from an imagined image is rather easy by comparison. It necessarily leans a bit more toward the symbolic-for-human, and thus to the cartoon quality we see here -- very little of the Photorealism school of art. Yet it still powerfully evokes the idea "that's a human -- or something enough like one to fap and schlick to." Let's say the furries take a broader definition of this than some do.


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