crapforbrains: You're adding much too much detail on this model in the upper body area. There are too many muscle/bone lines emphasizing flatness and overall body shape where they're not needed. This is most evident in the collarbone and the sternum, and along the back. Some of those details are necessary, but adding them all in makes the piece look "busy" and is off-putting to the eye.
JACu: Me like. Gwen before she changed her name to Lara Croft? :)
"Busy" could maybe be addressed by making the detail lines thinner than the outlines.
Anonymous3: thanks to all, i really appreciate all the suggestions. i made her body this way because the picture was originally thinked to stay in black & white. about to make the detail lines thinner is not a bad idea, if i'll continue to use this configuration of muscles i'll think about
Anonymous4(1): @original_skull: Nono, i like the Thick lines. Your style is Original, and Nice looking :P This guy just seems to be more used to Inconitimous style :P Just keep doing what you're Doing, and he'll get used to it :P Afterall, it's nothing jarring or Bad looking. just different :)
Anonymous6: I definitely agree that the detail-lines need to be thinner. If they're too thick, it makes the area look "hard" or stiff, almost like they're of machined onto a solid figure (if you get what I mean). By thinning them out, it allows the details to look more natural and soft (like skin rather than plastic/metal), or at least less harsh. A small amount of shading (opposite the intended light source) along thinner lines would keep the detail noticeable while still looking relatively realistic.
"Busy" could maybe be addressed by making the detail lines thinner than the outlines.
- Reply
obviously Anonymous3 was me... :D
- Reply