RoadRoller: Haha, I undertsand that feeling. :D It's a bit freaky indeed, but I'm not really able to explain why... Maybe because some old horror movies used this technique to bring haunted dolls to life?
Dick_Chappy: @RoadRoller: The reason why is because stop motion was captured at 12-22 captures-per-second; meaning it was jumpy, and un-life-like. I would suggest referencing every single picture and making only the smallest adjustments in the model at any one time. You should be at 24-32 captures-per-second, and if you're going for the bare minimum of 24, then you need to understand that these 24 can not have changes that cause the model to look jumpy during movement. It should look smooth through the movements. Think Wallace and Grommet.
RoadRoller: @Dick_Chappy: Yes, it's exactly what you said. What I can't explain well is the creepy part of it, otherwise I have some basic know-how in animation theory (I actually worked on some 3D animation for an old and cheap NDS game)... But I'm really inexperienced in stop motion practise, I never did it before. :D
Unfortunately these action figures are very small and their joints have "clicks", so it's not easy at all to pose them correctly. That's why I really want a BJD or any larger doll with completely free movement. :-/
(Those gifs of mine should be at 15 fps, anyway)
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Unfortunately these action figures are very small and their joints have "clicks", so it's not easy at all to pose them correctly. That's why I really want a BJD or any larger doll with completely free movement. :-/
(Those gifs of mine should be at 15 fps, anyway)