Daken: im also a modeler. Really Daz? why? yah its free but have your heard of torrents? Maya or Max are much better options. Im a maya users myself. 50k? you could easily pull it off with under 20 and soften normals "maya or max options". Next time render with flat lambert not a blinn.
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i think im gettin better though
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*Touches krystal*
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1) What software are you using?
2) Whats your poly count (quads, not tris)? Given how smooth it is, I'm guessing somewhere in the 30-50k range (after any applicable subdivisions)?
3) The face is exceptionally good. Did you use the extrusion method for it?
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1) DAZ3D its a free program
2) about 50K
3) can't remember
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