AI fakes are not allowed.
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UploaderCaptainButtface,
TagsAquanaut, Draken, Tentaculant, Terror_From_The_Deep, X-COM
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Unknown
LockedNo
Info940x977 // 482KB // jpg
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Anonymous1: Is that a Grell?
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Riffy: Second xcom was so bad, underwater my ass.
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craggle: yah it was exactly the same game jsut with different pictures and descriptions for everything.
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Anonymous2: And it was generally more difficult on the higher settings.

Gotta' love the camera guy in the back.
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Draken: ha ha ha, the camera guy was supposed to be white, but dont let it be known that Draken is racist. 20 internet points to you my good sir!
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Anonymous3: Interacial Interespacial
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Swift_Nimblefoot: Terror from the Deep was much better. Yeah, it was the same thing with water, but they much improved the combat, enemy no longer cheated (much), and they ironed out some bugs (remember the suddenly horribly weak soldiers in X-COM1 when their stats hit 100?). Plus, it took much longer to beat, you had to work hard and train your soldiers before you got to the endgame.
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Anonymous4: I can't see how people can say TFTD is just a reskin of UFO Defense. New weapons, geoscape, enemies, greater terrain variety, increased difficulty... Oh well.
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Anonymous5: As one of the many modders of X-COM: UFO Defense, I have to be pissy with you for a moment. TFTD was NOT better. The "intelligence" stat, which allowed the enemy to know where you were for x number of turns (without line of sight after seeing a unit one time) had its values increased. Besides this, I can't think of a way the enemy cheated in either game, besides making Chryssalids fly in TFTD. Which was more of a rebalance since flying suits made them obsolete. And really? Squashed a lot of bugs? Bull. TFTD was bug ridden. Its sound drivers were screwed, the game was generally buggy graphically, and the lack of effort frankly pissed me off. On top of that, the tech tree was fucked. Somehow, when they exactly copied the first game and renamed everything, they managed to screw up the flow of research. If you didn't capture one thing before it started not showing up, boom. No endgame. And that bug about looping around at 100 was at 255 (because hex). The first patch fixed it, and it was nonexistant on PS1. It was in both games, because that's how computers work. They just added caps at around 100-125. And finally, that last statement is ridiculous. TFTD was NOT longer. It was almost exactly the same. The difficulty was just amped, and that was only because of a minor bug that reverted the first game to Easy after you loaded it once. TFTD devs just made the game harder than superhuman. Which they failed at, because their hobbies included copying to meet the higher up's deadlines.

And to you, anon6, you just just about every change. Mostly just altered weapons, added some close combat though. The geoscape was retextured. Enemies were reskinned and some values were changed. The terrain variety was increased by just a tad and the difficulty was not really increased much at all, they just made your weapons enjoy large frothy dicks. TFTD was shit as a standalone, OK as an expansion.
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GCSlappy: Good or not, it was fun for me. At that time, I was (and still am) a fan of Subwar2050 and SeaQuestDSV.

The terror sites were quite fun, especially the holiday resorts or those harbor areas. Not to forget, the cruiser transport missions. Found it interesting.


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